Biblio

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V
Peña, L., S. Ossowski, and J. - M. Peña, "vBattle: A new framework to simulate medium-scale battles in individual-per-individual basis", Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on, pp. 61-68, Sept., 2009.
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Peña, J. M., E. M. Ruiz, S. Muelas, A. LaTorre, L. Peña, and S. Ossowski, "Soft computing for content generation: Trading market in a basketball management video game", 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, IEEE, pp. 1–8, 2013.
R
Peña, L., J. M. Peña, and S. Ossowski, "Representing Emotion and Mood States for Virtual Agents", 9th German Conference MATES-2011, no. 6973, Berlin, Springer LNCS, pp. 181-188, 2011. Abstract
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Peña, L., J. M. Peña, S. Ossowski, and S. M. Lucas, "Learning and evolving combat game controllers", IEEE Conference on Computational Intelligence and Games (CIG-2012), Seoul, South Korea, IEEE, pp. 195-202, 2012.
E
Peña, L., J. - M. Peña, S. Ossowski, and P. Herrero, "Evolving Q-Learners for Stochastic Games (Extended)", Congreso Español sobre Metaheurísticas, Algoritmos Evolutivos y Bioinspirados, MAEB'2010, Valencia, 09/2010.
Peña, L., J. M. Peña, S. Ossowski, and J. A. Sánchez, "EEP - A lightweight emotional model: Application to RPG video game characters", IEEE Conference on Computational Intelligence and Games (CIG'11), Seoul, South Korea, IEEE, pp. 142-149, 2011. Abstract