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Luis Peña
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2009
Peña, L.
,
A. LaTorre
,
J. - M. Peña
, and
S. Ossowski
,
"
Tentative Exploration on Reinforcement Learning Algorithms for Stochastic Rewards
",
HAIS
, pp. 336-343, 2009.
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Peña, L.
,
S. Ossowski
, and
J. - M. Peña
,
"
vBattle: A new framework to simulate medium-scale battles in individual-per-individual basis
",
Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
, pp. 61-68, Sept., 2009.
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2010
Peña, L.
,
J. - M. Peña
,
S. Ossowski
, and
P. Herrero
,
"
Evolving Q-Learning for Stochastic Games: A Study on Video Game Agent Controllers
",
World Automation Congress, WAC 2010
, Kobe, Japan, IEEE, pp. 1-6, 2010.
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Peña, L.
,
J. - M. Peña
,
S. Ossowski
, and
P. Herrero
,
"
Evolving Q-Learners for Stochastic Games (Extended)
",
Congreso Español sobre Metaheurísticas, Algoritmos Evolutivos y Bioinspirados, MAEB'2010
, Valencia, 09/2010.
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2011
Peña, L.
,
J. M. Peña
,
S. Ossowski
, and
J. A. Sánchez
,
"
EEP - A lightweight emotional model: Application to RPG video game characters
",
IEEE Conference on Computational Intelligence and Games (CIG'11)
, Seoul, South Korea, IEEE, pp. 142-149, 2011.
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Peña, L.
,
J. M. Peña
, and
S. Ossowski
,
"
Representing Emotion and Mood States for Virtual Agents
",
9th German Conference MATES-2011
, no. 6973, Berlin, Springer LNCS, pp. 181-188, 2011.
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2012
Peña, L.
,
J. M. Peña
,
S. Ossowski
, and
S. M. Lucas
,
"
Learning and evolving combat game controllers
",
IEEE Conference on Computational Intelligence and Games (CIG-2012)
, Seoul, South Korea, IEEE, pp. 195-202, 2012.
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2013
Peña, J. M.
,
E. M. Ruiz
,
S. Muelas
,
A. LaTorre
,
L. Peña
, and
S. Ossowski
,
"
Soft computing for content generation: Trading market in a basketball management video game
",
2013 IEEE Conference on Computational Inteligence in Games (CIG)
, Niagara Falls, ON, Canada, August 11-13, IEEE, pp. 1–8, 2013.
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